CLASSES
barbarian
description Barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
STR
+1
DEX
0
CON
+1
INT
0
WIS
0
CHA
0

skills Pick two from the list below:
➜ Animal Handling
➜ Athletics
➜ Intimidation
➜ Nature
➜ Perception
➜ Survival


druid
description Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
STR
0
DEX
0
CON
0
INT
+1
WIS
+1
CHA
0

skills Pick two from the list below:
➜ Arcana
➜ Animal Handling
➜ Insight
➜ Medicine
➜ Nature
➜ Perception
➜ Religion
➜ Survival


paladin
description Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
STR
0
DEX
0
CON
0
INT
0
WIS
+1
CHA
+1

skills Pick two from the list below:
➜ Athletics
➜ Insight
➜ Intimidation
➜ Medicine
➜ Persuasion
➜ Religion


sorcerer
description Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can't study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
STR
0
DEX
0
CON
+1
INT
0
WIS
0
CHA
+1

skills Pick two from the list below:
➜ Arcana
➜ Deception
➜ Insight
➜ Intimidation
➜ Persuasion
➜ Religion

bard
description Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
STR
0
DEX
+1
CON
0
INT
0
WIS
0
CHA
+1

skills Pick any three. Any of them.

fighter
description Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
STR
+1
DEX
0
CON
+1
INT
0
WIS
0
CHA
0

skills Pick two from the list below:
➜ Acrobatics
➜ Animal Handling
➜ Athletics
➜ History
➜ Insight
➜ Intimidation
➜ Perception
➜ Survival


ranger
description Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.
STR
+1
DEX
+1
CON
0
INT
0
WIS
0
CHA
0

skills Pick three from the list below:
➜ Animal Handling
➜ Athletics
➜ Insight
➜ Investigation
➜ Nature
➜ Perception
➜ Stealth
➜ Survival


warlock
description A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.
STR
0
DEX
0
CON
0
INT
0
WIS
+1
CHA
+1

skills Pick two from the list below:
➜ Arcana
➜ Deception
➜ History
➜ Intimidation
➜ Investigation
➜ Nature
➜ Religion

cleric
description Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
STR
0
DEX
0
CON
0
INT
0
WIS
+1
CHA
+1

skills Pick two from the list below:
➜ History
➜ Insight
➜ Medicine
➜ Persuasion
➜ Religion


monk
description Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
STR
+1
DEX
+1
CON
0
INT
0
WIS
0
CHA
0

skills Pick two from the list below:
➜ Acrobatics
➜ Athletics
➜ History
➜ Insight
➜ Religion
➜ Stealth


rogue
description Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
STR
0
DEX
+1
CON
0
INT
+1
WIS
0
CHA
0

skills Pick four from the list below:
➜ Acrobatics
➜ Athletics
➜ Deception
➜ Insight
➜ Intimidation
➜ Investigation
➜ Perception
➜ Performance
➜ Persuasion
➜ Sleight of Hand
➜ Stealth


wizard
description Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
STR
0
DEX
0
CON
0
INT
+1
WIS
+1
CHA
0

skills Pick two from the list below:
➜ Arcana
➜ History
➜ Insight
➜ Investigation
➜ Medicine
➜ Religion



CREDIT
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